سيستغرق اختبار الآيلتس في مهارة الكتابة: ٦٠ دقيقة
في الاختبار الفعلي ، سيتم إعطاؤك التعليمات التالية:
- لا تفتح ورقة الأسئلة حتى يُطلب منك القيام بذلك.
- اكتب اسمك ورقمك في الفراغات الموجودة أعلى الصفحة.
- اقرأ التعليمات الخاصة بكل مهمة بعناية.
- أجب على كلا المهمتين.
- اكتب ما لا يقل عن ١٥٠ كلمة للمهمة الأولى.
- اكتب ٢٥٠ كلمة على الأقل للمهمة الثانية.
- اكتب إجاباتك في كتيب الإجابات.
- اكتب بوضوح بالقلم الرصاص ؛ يمكنك إجراء تعديلات ، ولكن تأكد من سهولة قراءة كتابتك.
المهمة الأولى Task 1
في هذا المقطع المترجم كيفية بناء جملة طويلة باحتراف في المهمة الأولى Task 1
هذه طريقة السؤال في المهمة الأولى في اختبار الآيلتس بمهارة الكتابة
You should spend about 20 minutes on this task The pie graphs below show the result of a survey of children’s activities. The first graph shows the cultural and leisure activities that boys participate in, whereas the second graph shows the activities in which the girls participate Write a report describing the information shown in the two pie graphs Write at least 150 words |
تجيب على هذه المهمة بأربع نقاط رئيسية؟
قم بتقديم المخططات الدائرية. واكتب ملخص لذلك، على سبيل المثال:
The two pie charts draw the conclusion of a survey of boys’ and girls’ cultural and leisure activities
اكتب بنظرة عامة وبايجاز الاتجاهات الرئيسية، على سبيل المثال:
Overall, equal quantities of both sexes enjoyed listening to music, but a dramatically larger number of girls liked reading. There were also many differences in terms of the children’s preferred sports
صف الرسم البياني الأول من خلال الكتابة عن الأنشطة الموجودة على مخطط الأولاد وشعبيتها. واستخدم كلمات الربط لوصف الرسوم البيانية من هذا الرابط:
https://www.ielts-exam.net/grammar/linking-words.html
وكذلك مفردات لوصف الرسوم البيانية:
ومثال على الوصف:
Turning to the first chart, we can observe that boys prefer playing computer games (34% participation rate) than taking other activities. Playing basketball comes as the second most popular leisure, practiced by almost a third of male children. Basketball is followed by soccer, which is exercised by 17%. Skateboarding and listening to music are less preferable activities, chosen by 11% and 10% of boys respectively. Reading, the least popular cultural activity among boys, represents only two percent
صف الرسم البياني الثاني من خلال التحدث عن الأنشطة الموجودة على مخطط الفتيات وشعبيتها. واستخدم كلمات من قائمة الكلمات الأكاديمية على هذا الرابط:
https://ielts-up.com/academic-wordlist.pdf
مثال على الوصف:
Taking a closer look at the second chart, we can see that girls’ most preferred activity is dancing, being 27% of the total. In contrast to the boys’ preferences, reading is chosen by more than a fifth of all girls. Although percentage of female children who play computer games is roughly twice less than that of boys (16%), this activity is third most popular on the girls’ chart. With a slight difference between computer games and netball, the latter is practiced at 15% rate. Similarly to skateboarding popularity among boys, 11% of girls go in for gymnastics. Listening to music comes as the least popular leisure, with a proportion of 10%, equal to those on the first chart
النموذج كاملا عن المهمة الأولى في قسم الكتابة في اختبار الآيلتس
Model answer The two pie charts draw the conclusion of a survey of boys’ and girls’ cultural and leisure activities Overall, equal quantities of both sexes enjoyed listening to music, but a dramatically larger number of girls liked reading. There were also many differences in terms of the children’s preferred sports Turning to the first chart, we can observe that boys prefer playing computer games (34% participation rate) than taking other activities. Playing basketball comes as the second most popular leisure, practiced by almost a third of male children. Basketball is followed by soccer, which is exercised by 17%. Skateboarding and listening to music are less preferable activities, chosen by 11% and 10% of boys respectively. Reading, the least popular cultural activity among boys, represents only two percent Taking a closer look at the second chart, we can see that girls’ most preferred activity is dancing, being 27% of the total. In contrast to the boys’ preferences, reading is chosen by more than a fifth of all girls. Although percentage of female children who play computer games is roughly twice less than that of boys (16%), this activity is third most popular on the girls’ chart. With a slight difference between computer games and netball, the latter is practiced at 15% rate. Similarly to skateboarding popularity among boys, 11% of girls go in for gymnastics. Listening to music comes as the least popular leisure, with a proportion of 10%, equal to those on the first chart (244 words) |
فيما يلي أمثلة لجميع الأنواع الممكنة في هذه المهمة (1) Task 1
اضغط على الرابط للإطلاع على مثال | المخطط البياني (Line Graph) | النوع الأول |
اضغط على الرابط للإطلاع على مثال | المخطط البياني (Pie chart) | النوع الثاني |
اضغط على الرابط للإطلاع على مثال | الجدول (Table) | النوع الثالث |
اضغط على الرابط للإطلاع على مثال | المخطط البياني (Bar chart) | النوع الرابع |
اضغط على الرابط للإطلاع على مثال | المخطط البياني (Diagram) | النوع الخامس |
اضغط على الرابط للإطلاع على مثال | الخارطة (Map) | النوع السادس |
المهمة الثانية Task 2
كيف تتحصل على أكثر من درجة 5 في قسم الكتابة باختبار الآيلتس
هذه طريقة السؤال في المهمة الثانية في اختبار الآيلتس بمهارة الكتابة
Let’s look at an example of IELTS writing task 2 question that asks you to give your opinion
You should spend about 40 minutes on this task Some people believe that violence on television and in computer games has a damaging effect on the society. Others deny that these factors have any significant influence on people’s behaviour. What is your opinion Write at least 250 words |
ومطلوب منك بهذا السؤال باختيار رأيك ثم تدعمه بالحجج
أول شيء تحتاج إلى اختيار رأيك من بين الرأين في السؤال في هذه المهمة ، وتحتاج إلى الاختيار من هذه الآراء:
١) العنف في وسائل الإعلام له تأثير ضار على المجتمع
Violence in media has a damaging effect on the society
٢) ليس للعنف في وسائل الإعلام تأثير ضار على المجتمع
Violence in media doesn’t have a damaging effect on the society
بعد ذلك ، عليك أن تدعم حججك للرأي المختار. ودعنا نتعرف على بعض النقاط الداعمة لكل من الآراء المقدمة:
:Violence in media has a damaging effect on the society people often copy actions they see on TV violent video games teach people that aggressiveness is normal in everyday life you have an example of the connection between violence in media and social violence |
:Violence in media doesn’t have a damaging effect on the society people act from their motives, regardless what they see on the television video games and television can reduce social violence by providing a safe outlet for aggressiveness you have never seen the connection between violence in media and social violence |
نبدأ في كيف نكتب المقالة ، وسنختار الرأي الثاني.
سوف نقسم المقالة إلى ثلاثة أقسام وهي: فقرة المقدمة وفقرة المتن (العرض) وفقرة الخاتمة:
المقدمة Introduction
أعد صياغة العبارة (في الجملة ١) ثم أعطي رأيك (في الجملة ٢)، ومثال على ذلك:
These days, the amount of violence in media is growing. While some people argue that this trend will undoubtedly lead humans to dangerous future, others claim that it has no damaging effect on the society. I believe that in most cases media violence doesn’t affect people’s behaviour
فقرات المتن (العرض) Body Paragraphs
صف كل حجة لدعم رأيك في فقرة منفصلة. يجب أن تتكون مقالتك من ٢ – ٣ فقرات. ،استخدم كلمات ربط المفرداتعلى هذا الرابط (https://www.ielts-exam.net/grammar/linking-words.html) وبعض الكلمات من قائمة الكلمات الأكاديمية على هذا الرابط (https://ielts-up.com/academic-wordlist.pdf). مثال على فقرات المتن:
Firstly, I think that people act from their motives, regardless what they see on the television. That is to say, if someone intends to do harm to somebody, that is not because of watching TV or playing computer games, but due to that person’s character and education. Although it is generally considered that violent media accustoms viewers to cruelty, I doubt this opinion. In my view, reasonable and intelligent people treat others humanely irrespective of what they see or hear in fictional stories Moreover, video games and television may even reduce social violence by providing a safe outlet for aggressiveness. In other words, truculent people may fight in virtual reality instead of evincing their combative spirit in real world. This may not only help those people, but also reduce the level of social violence in long-term perspective Finally, despite many claims and assumptions about negative effects of television and computer games I have never seen any proven connection between violent media and illegal activities in social life |
الخاتمة Conclusion
في فقرة الخاتمة لخص بإيجاز ما كتبته وأعد صياغة رأيك، ومثال على ذلك:
Taking everything into consideration, I would say that violence in contemporary media has no substantial influence on people’s behavior. Television and computers are not the main factors that shape personal character, and they can even be useful in reducing the level of violence
النموذج كاملا عن المهمة الثانية في قسم الكتابة في اختبار الآيلتس
Model answer These days, the amount of violence in media is growing. While some people argue that this trend will undoubtedly lead humans to dangerous future, others claim that it has no damaging effect on the society. I believe that in most cases media violence doesn’t affect people’s behaviour Firstly, I think that people act from their motives, regardless what they see on the television. That is to say, if someone intends to do harm to somebody, that is not because of watching TV or playing computer games, but due to that person’s character and education. Although it is generally considered that violent media accustoms viewers to cruelty, I doubt this opinion. In my view, reasonable and intelligent people treat others humanely irrespective of what they see or hear in fictional stories Moreover, video games and television may even reduce social violence by providing a safe outlet for aggressiveness. In other words, truculent people may fight in virtual reality instead of evincing their combative spirit in real world. This may not only help those people, but also reduce the level of social violence in long-term perspective Finally, despite many claims and assumptions about negative effects of television and computer games I have never seen any proven connection between violent media and illegal activities in social life Taking everything into consideration, I would say that violence in contemporary media has no substantial influence on people’s behavior. Television and computers are not the main factors that shape personal character, and they can even be useful in reducing the level of violence (255 words) |